A downloadable game for Windows and macOS

"For after taking much thought, calmly, I came to the conclusion that what was wrong about the guillotine was that the condemned man had no chance at all, absolutely none." – “Meursault”, The Stranger

(content warning for potential eye strain)

notes for mac build:  after you unzip it on a mac, you have to right click on the app and select open and then allow it to run. (thanks scott!)

Credits:

Playtesters:
- branung
- morioriohno
- Gabby Petterson

Assets used:
- Low Poly Tree Pack by Broken Vector
- ASCII Rendering Shader in Unity by StefanJo3107
- Deep Wobble by Scream Studio
- AMBIENCE NIGHT FIELD CRICKET 01.wav by sengjinn
- Grass Foot Step Sounds (Yo Frankie!) by Blender Foundation licensed under CC BY 3.0
- A-Z Vocalized Sound by Mike Koenig licensed under CC BY 3.0

StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorZawghu
GenrePuzzle
Tags3D, ascii, Experimental, Exploration, First-Person, Minimalist, Short, Unity, Walking simulator, weird

Download

Download
H4N9M4N_Windows.zip 28 MB
Download
H4N9M4N_Mac_executable.zip 31 MB

Comments

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This is pretty cool! The huge letters in a dark world with the filter is pretty evocative. The audio is kind of lacking but the failstate gave me goosebumps in a good way

This was one of the most unique games I have played. Me and my friends huddled around my laptop amazed at the atmosphere. What pre-existing asset did you use for the ascii shader?

Thanks!! The asset I used is this one: https://github.com/StefanJo3107/ASCII-Rendering-Shader-in-Unity

(1 edit)

wow this game is so cool???? how did you do these shaders??? amazing atmosphere

(1 edit) (+1)

so the ascii shader was a pre-existing asset i used, but it had an off by one error so i actually had to learn how it worked to fix it. the short version is for each pixel the shader gets a grayscale value for a low-res version of the input, and then picks a corresponding pixel from a texture of ascii characters based on the pixel's position.

then there's also different rendering layers and cameras to make some things exempt from another shader that makes things grayscale

thank you for always playing my games :<