This is pretty cool! The huge letters in a dark world with the filter is pretty evocative. The audio is kind of lacking but the failstate gave me goosebumps in a good way
This was one of the most unique games I have played. Me and my friends huddled around my laptop amazed at the atmosphere. What pre-existing asset did you use for the ascii shader?
so the ascii shader was a pre-existing asset i used, but it had an off by one error so i actually had to learn how it worked to fix it. the short version is for each pixel the shader gets a grayscale value for a low-res version of the input, and then picks a corresponding pixel from a texture of ascii characters based on the pixel's position.
then there's also different rendering layers and cameras to make some things exempt from another shader that makes things grayscale
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This is pretty cool! The huge letters in a dark world with the filter is pretty evocative. The audio is kind of lacking but the failstate gave me goosebumps in a good way
This was one of the most unique games I have played. Me and my friends huddled around my laptop amazed at the atmosphere. What pre-existing asset did you use for the ascii shader?
Thanks!! The asset I used is this one: https://github.com/StefanJo3107/ASCII-Rendering-Shader-in-Unity
wow this game is so cool???? how did you do these shaders??? amazing atmosphere
so the ascii shader was a pre-existing asset i used, but it had an off by one error so i actually had to learn how it worked to fix it. the short version is for each pixel the shader gets a grayscale value for a low-res version of the input, and then picks a corresponding pixel from a texture of ascii characters based on the pixel's position.
then there's also different rendering layers and cameras to make some things exempt from another shader that makes things grayscale
thank you for always playing my games :<